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Toontown offline v1
Toontown offline v1













At its culmination, this new taskline will finish off the Toontown story- it will be the end of the game.

#Toontown offline v1 update#

”End of the game, you say? MMO’s typically don’t have an ending!” We feel that Toontown Offline in particular is in the sweet spot necessary to create an update like this one. Due to the sandbox nature of our game, we don’t have many players who dedicate time to their Toons. The typical player uses Magic Words to max out their Toon’s stats, and that’s the end of it. Our game isn’t a typical server or MMO where the progress you make matters- we just want to have fun without concerning ourselves with the grind Toontown has to offer. That being said, we believe that an “end” to the game will fit well for us. Unlike the Cog Headquarters updates Disney released, the new Cog areas and toontasks we plan to release in SOS will not be grindy.

toontown offline v1

They will serve as one-time areas you visit to complete your toontasks, and that’s it. ”If Toontown Offline is sandbox-orientated, won’t the new content be boring?” Well yes, but actually no. Our game is indeed a sandbox, and we don’t plan to change that. However, with the new content that SOS brings, we intend for it to be played legitimately. Not only that, but we recommend this new content be played legitimately. If not done so, it may seriously dampen the first-time experience as you play through it. Upon release, we will have new settings and Magic Words that will allow players to create pseudo-maxed Toons to play the new content with. In the end, this idea isn't really possible, as much as I would love to see it happen.These features will allow you to give you Toon average stats for a high laff Toon, while not maxing them out altogether. Some nefarious Toon could easily tell our servers they caught 8000 Devil Rays, and our servers would have no way to separate those who are telling the truth from those who are lying. In the end, it would be possible for you to fish offline, but the problem comes down to trusting your results. As a result, the only secure way for us to be sure that the fish you caught was chosen in a secure and fair manner is to have our servers choose it themselves. Fishing offline would end up working exactly like this: whenever you report your data back to our servers, we have no idea if the calculations were performed fairly. This means that our servers can trust the number of fish you caught.įor the second component, the die rolling, think about it like this: if this were a game of D&D, and you rolled the die out of sight of every other player and simply told us what you rolled, we wouldn't believe you. When you're playing on our servers, our servers take on two responsibilities: ensuring you are playing by the rules of fishing and performing the "die roll" to figure out what fish you caught.įor the first component, you simply can't tell our servers "yeah i cast my rod 8000 times this hour" because our servers played a part in each cast you made.

toontown offline v1

When it comes to lying to computers, people will lie without remorse because, hey, it's a computer.Īnyway, the reason why trust would be an issue is because of who is doing the calculations for fishing. While I love the idea of being able to take tasks in Toontown offline so that you can carry them around with you, it comes down to one issue: trust. Sorry guys, but I'm about to do this to whatever amount of hype train exists in this thread.













Toontown offline v1